From fe6809c6514ebba7080005b0b51e659c962d7b19 Mon Sep 17 00:00:00 2001 From: BeZide93 Date: Sat, 1 Nov 2025 21:21:34 +0100 Subject: [PATCH] TODO: Fix build error in KScheduler --- src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs index 668111aeb..d452e01cb 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs @@ -296,11 +296,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading KThread currentThread = KernelStatic.GetCurrentThread(); KThread selectedThread = _state.SelectedThread; - if (!currentThread.IsThreadNamed && currentThread.GetThreadName() != "") - { - currentThread.HostThread.Name = $"<{currentThread.GetThreadName()}>"; - currentThread.IsThreadNamed = true; - } + // TODO fix building error CS1061 + //if (!currentThread.IsThreadNamed && currentThread.GetThreadName() != "") + //{ + // currentThread.HostThread.Name = $"<{currentThread.GetThreadName()}>"; + // currentThread.IsThreadNamed = true; + //} // If the thread is already scheduled and running on the core, we have nothing to do. if (currentThread == selectedThread)