using System; namespace Ryujinx.Headless.SDL2 { class StatusUpdatedEventArgs( bool vSyncMode, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) : EventArgs { public bool VSyncMode = vSyncMode; public string DockedMode = dockedMode; public string AspectRatio = aspectRatio; public string GameStatus = gameStatus; public string FifoStatus = fifoStatus; public string GpuName = gpuName; } }