namespace Ryujinx.Audio.Renderer.Dsp.Command { public class ClearMixBufferCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; private set; } public CommandType CommandType => CommandType.ClearMixBuffer; public uint EstimatedProcessingTime { get; set; } public ClearMixBufferCommand() { } public ClearMixBufferCommand Initialize(int nodeId) { Enabled = true; NodeId = nodeId; return this; } public void Process(CommandList context) { context.ClearBuffers(); } } }