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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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| .. | ||
| Exceptions | ||
| FileSystem | ||
| HOS | ||
| Loaders | ||
| Utilities | ||
| Homebrew.npdm | ||
| IHostUiHandler.cs | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| RyujinxProfileImage.jpg | ||
| Switch.cs | ||