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https://git.ryujinx.app/kenji-nx/ryujinx.git
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* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays |
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| .. | ||
| Cache | ||
| CachedGpuAccessor.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorState.cs | ||
| ShaderAddresses.cs | ||
| ShaderBundle.cs | ||
| ShaderCache.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeHolder.cs | ||
| ShaderCompileTask.cs | ||
| ShaderDumper.cs | ||
| TextureDescriptorCapableGpuAccessor.cs | ||