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* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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| .. | ||
| Effect | ||
| MemoryPool | ||
| Mix | ||
| Performance | ||
| Sink | ||
| Splitter | ||
| Types | ||
| Upsampler | ||
| Voice | ||
| AudioRendererManager.cs | ||
| AudioRenderSystem.cs | ||
| BehaviourContext.cs | ||
| CommandBuffer.cs | ||
| CommandGenerator.cs | ||
| CommandProcessingTimeEstimatorVersion1.cs | ||
| CommandProcessingTimeEstimatorVersion2.cs | ||
| CommandProcessingTimeEstimatorVersion3.cs | ||
| ICommandProcessingTimeEstimator.cs | ||
| RendererSystemContext.cs | ||
| StateUpdater.cs | ||