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* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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| .. | ||
| App | ||
| Applet | ||
| Helper | ||
| Resources | ||
| Widgets | ||
| Windows | ||
| GLRenderer.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| OpenToolkitBindingsContext.cs | ||
| RendererWidgetBase.cs | ||
| SPBOpenGLContext.cs | ||
| StatusUpdatedEventArgs.cs | ||
| VKRenderer.cs | ||