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* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap |
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|---|---|---|
| .. | ||
| CacheGraphicsApi.cs | ||
| CacheHashType.cs | ||
| CacheManifestHeader.cs | ||
| GuestGpuAccessorHeader.cs | ||
| GuestGpuStateFlags.cs | ||
| GuestShaderCacheEntry.cs | ||
| GuestShaderCacheEntryHeader.cs | ||
| GuestShaderCacheHeader.cs | ||
| GuestShaderCacheTransformFeedbackHeader.cs | ||
| GuestTextureDescriptor.cs | ||
| HostShaderCacheEntry.cs | ||
| HostShaderCacheEntryHeader.cs | ||
| HostShaderCacheHeader.cs | ||