mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
synced 2025-12-12 01:37:02 +00:00
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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|---|---|---|
| .. | ||
| Assigner | ||
| HLE | ||
| Motion | ||
| GamepadButtonInputId.cs | ||
| GamepadFeaturesFlag.cs | ||
| GamepadStateSnapshot.cs | ||
| IGamepad.cs | ||
| IGamepadDriver.cs | ||
| IKeyboard.cs | ||
| IMouse.cs | ||
| Key.cs | ||
| KeyboardStateSnapshot.cs | ||
| MotionInputId.cs | ||
| MouseButton.cs | ||
| MouseStateSnapshot.cs | ||
| Ryujinx.Input.csproj | ||
| StickInputId.cs | ||