kenji-nx/src/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs
LotP 1ef09717d2 SDK20 and REV15 support
* Fixed an issue where games would boot loop because of an incorrect HID state.

  * Turns out the SamplingNumber of the atomic input storage doesn't match the SamplingNumber of the input state held by the atomic storage, instead it is exactly double the value in the input state.

* Added new Condition struct to the HID Shared memory and populate it with dummy data to fix the no-controller crash (already merged).

* The audio renderer has been mostly updated to rev15, allowing rev15 games to launch.

  * Biquad filters now use floats.

  * Several structures have been renamed to match the SDK names, making it easier to compare functionality. A few names are still missing and will be changed at a later date.

  * The new commands from rev15 have been added to the CommandType enum, but they are still missing from the code itself.

    * Due to changes in the SDK layout, the time estimation functions are either missing or very well hidden (or Ghidra search functionality is useless). We can't fully implement the new commands until the timing data has been located.

  * A few minor tweaks to the code have been made to more accurately match the SDK.
2025-10-27 08:50:57 -05:00

100 lines
3.3 KiB
C#

using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Audio.Renderer.Server.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Audio Renderer user configuration.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioRendererConfiguration
{
/// <summary>
/// The target sample rate of the user.
/// </summary>
/// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
public uint SampleRate;
/// <summary>
/// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
/// </summary>
public uint SampleCount;
/// <summary>
/// The maximum mix buffer count.
/// </summary>
public uint MixBufferCount;
/// <summary>
/// The maximum amount of sub mixes that could be used by the user.
/// </summary>
public uint SubMixBufferCount;
/// <summary>
/// The maximum amount of voices that could be used by the user.
/// </summary>
public uint VoiceCount;
/// <summary>
/// The maximum amount of sinks that could be used by the user.
/// </summary>
public uint SinkCount;
/// <summary>
/// The maximum amount of effects that could be used by the user.
/// </summary>
public uint EffectCount;
/// <summary>
/// The maximum amount of performance metric frames that could be used by the user.
/// </summary>
public uint PerformanceMetricFramesCount;
/// <summary>
/// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
/// </summary>
/// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
[MarshalAs(UnmanagedType.I1)]
public bool VoiceDropEnabled;
/// <summary>
/// Reserved/unused
/// </summary>
private readonly byte _reserved;
/// <summary>
/// The target rendering device.
/// </summary>
/// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
public AudioRendererRenderingDevice RenderingDevice;
/// <summary>
/// The target execution mode.
/// </summary>
/// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
public AudioRendererExecutionMode ExecutionMode;
/// <summary>
/// The maximum amount of splitters that could be used by the user.
/// </summary>
public uint SplitterCount;
/// <summary>
/// The maximum amount of splitters destinations that could be used by the user.
/// </summary>
public uint SplitterDestinationCount;
/// <summary>
/// The size of the external context.
/// </summary>
/// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
public uint ExternalContextSize;
/// <summary>
/// The user audio revision
/// </summary>
/// <seealso cref="BehaviourInfo"/>
public int Revision;
}
}