mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
synced 2025-12-14 07:37:04 +00:00
* Fixed an issue where games would boot loop because of an incorrect HID state.
* Turns out the SamplingNumber of the atomic input storage doesn't match the SamplingNumber of the input state held by the atomic storage, instead it is exactly double the value in the input state.
* Added new Condition struct to the HID Shared memory and populate it with dummy data to fix the no-controller crash (already merged).
* The audio renderer has been mostly updated to rev15, allowing rev15 games to launch.
* Biquad filters now use floats.
* Several structures have been renamed to match the SDK names, making it easier to compare functionality. A few names are still missing and will be changed at a later date.
* The new commands from rev15 have been added to the CommandType enum, but they are still missing from the code itself.
* Due to changes in the SDK layout, the time estimation functions are either missing or very well hidden (or Ghidra search functionality is useless). We can't fully implement the new commands until the timing data has been located.
* A few minor tweaks to the code have been made to more accurately match the SDK.
1295 lines
52 KiB
C#
1295 lines
52 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp;
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.Mix;
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using Ryujinx.Audio.Renderer.Server.Performance;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class CommandGenerator
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{
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private readonly CommandBuffer _commandBuffer;
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private readonly RendererSystemContext _rendererContext;
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private readonly VoiceContext _voiceContext;
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private readonly MixContext _mixContext;
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private readonly EffectContext _effectContext;
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private readonly SinkContext _sinkContext;
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private readonly SplitterContext _splitterContext;
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private readonly PerformanceManager _performanceManager;
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public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
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{
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_commandBuffer = commandBuffer;
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_rendererContext = rendererContext;
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_voiceContext = voiceContext;
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_mixContext = mixContext;
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_effectContext = effectContext;
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_sinkContext = sinkContext;
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_splitterContext = splitterContext;
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_performanceManager = performanceManager;
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_commandBuffer.GenerateClearMixBuffer(Constants.InvalidNodeId);
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}
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private void GenerateDataSource(ref VoiceInfo voiceInfo, Memory<VoiceState> dspState, int channelIndex)
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{
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if (voiceInfo.MixId != Constants.UnusedMixId)
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{
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ref MixInfo mix = ref _mixContext.GetState(voiceInfo.MixId);
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_commandBuffer.GenerateDepopPrepare(
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dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceInfo.NodeId,
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voiceInfo.WasPlaying);
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}
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else if (voiceInfo.SplitterId != Constants.UnusedSplitterId)
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{
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int destinationId = 0;
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while (true)
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{
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SplitterDestination destination = _splitterContext.GetDestination((int)voiceInfo.SplitterId, destinationId++);
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if (destination.IsNull)
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{
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break;
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}
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
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{
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ref MixInfo mix = ref _mixContext.GetState(mixId);
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// _commandBuffer.GenerateFillBuffer();
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_commandBuffer.GenerateDepopPrepare(
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dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceInfo.NodeId,
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voiceInfo.WasPlaying);
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destination.MarkAsNeedToUpdateInternalState();
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}
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}
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}
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}
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if (!voiceInfo.WasPlaying)
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{
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Debug.Assert(voiceInfo.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
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if (_rendererContext.BehaviourInfo.IsWaveBufferVersion2Supported())
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{
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_commandBuffer.GenerateDataSourceVersion2(
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ref voiceInfo,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceInfo.NodeId);
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}
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else
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{
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switch (voiceInfo.SampleFormat)
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{
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case SampleFormat.PcmInt16:
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_commandBuffer.GeneratePcmInt16DataSourceVersion1(
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ref voiceInfo,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceInfo.NodeId);
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break;
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case SampleFormat.PcmFloat:
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_commandBuffer.GeneratePcmFloatDataSourceVersion1(
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ref voiceInfo,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceInfo.NodeId);
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break;
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case SampleFormat.Adpcm:
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_commandBuffer.GenerateAdpcmDataSourceVersion1(
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ref voiceInfo,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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voiceInfo.NodeId);
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break;
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default:
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throw new NotImplementedException($"Unsupported data source {voiceInfo.SampleFormat}");
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}
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}
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}
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}
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private void GenerateBiquadFilterForVoice(ref VoiceInfo voiceInfo, Memory<VoiceState> state, int baseIndex, int bufferOffset, int nodeId)
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{
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bool supportsOptimizedPath = _rendererContext.BehaviourInfo.UseMultiTapBiquadFilterProcessing();
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Span<BiquadFilterParameter2> biquadFiltersSpan = voiceInfo.BiquadFilters.AsSpan();
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if (supportsOptimizedPath && biquadFiltersSpan[0].Enable && biquadFiltersSpan[1].Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, biquadFiltersSpan, stateMemory, bufferOffset, bufferOffset, voiceInfo.BiquadFilterNeedInitialization, nodeId);
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}
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else
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{
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for (int i = 0; i < biquadFiltersSpan.Length; i++)
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{
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ref BiquadFilterParameter2 filter = ref biquadFiltersSpan[i];
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if (filter.Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateBiquadFilter(
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baseIndex,
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ref filter,
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stateMemory.Slice(i, 1),
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bufferOffset,
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bufferOffset,
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!voiceInfo.BiquadFilterNeedInitialization[i],
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nodeId);
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}
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}
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}
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}
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private void GenerateVoiceMixWithSplitter(
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SplitterDestination destination,
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Memory<VoiceState> state,
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uint bufferOffset,
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uint bufferCount,
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uint bufferIndex,
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int nodeId)
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{
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ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
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ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
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ref BiquadFilterParameter2 bqf0 = ref destination.GetBiquadFilterParameter(0);
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ref BiquadFilterParameter2 bqf1 = ref destination.GetBiquadFilterParameter(1);
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Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
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bool isFirstMixBuffer = true;
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for (int i = 0; i < bufferCount; i++)
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{
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float previousMixVolume = previousMixVolumes[i];
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float mixVolume = mixVolumes[i];
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if (mixVolume != 0.0f || previousMixVolume != 0.0f)
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{
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if (bqf0.Enable && bqf1.Enable)
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{
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_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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ref bqf0,
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ref bqf1,
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bqfState[..1],
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bqfState.Slice(1, 1),
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bqfState.Slice(2, 1),
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bqfState.Slice(3, 1),
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!destination.IsBiquadFilterEnabledPrev(),
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!destination.IsBiquadFilterEnabledPrev(),
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true,
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isFirstMixBuffer,
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nodeId);
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destination.UpdateBiquadFilterEnabledPrev(0);
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destination.UpdateBiquadFilterEnabledPrev(1);
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}
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else if (bqf0.Enable)
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{
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_commandBuffer.GenerateBiquadFilterAndMix(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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ref bqf0,
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bqfState[..1],
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bqfState.Slice(1, 1),
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!destination.IsBiquadFilterEnabledPrev(),
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true,
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isFirstMixBuffer,
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nodeId);
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destination.UpdateBiquadFilterEnabledPrev(0);
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}
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else if (bqf1.Enable)
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{
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_commandBuffer.GenerateBiquadFilterAndMix(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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ref bqf1,
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bqfState[..1],
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bqfState.Slice(1, 1),
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!destination.IsBiquadFilterEnabledPrev(),
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true,
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isFirstMixBuffer,
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nodeId);
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destination.UpdateBiquadFilterEnabledPrev(1);
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}
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isFirstMixBuffer = false;
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}
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}
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}
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private void GenerateVoiceMix(
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ReadOnlySpan<float> mixVolumes,
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ReadOnlySpan<float> previousMixVolumes,
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Memory<VoiceState> state,
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uint bufferOffset,
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uint bufferCount,
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uint bufferIndex,
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int nodeId)
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{
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if (bufferCount > Constants.VoiceChannelCountMax)
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{
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_commandBuffer.GenerateMixRampGrouped(
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bufferCount,
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bufferIndex,
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bufferOffset,
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previousMixVolumes,
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mixVolumes,
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state,
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nodeId);
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}
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else
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{
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for (int i = 0; i < bufferCount; i++)
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{
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float previousMixVolume = previousMixVolumes[i];
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float mixVolume = mixVolumes[i];
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if (mixVolume != 0.0f || previousMixVolume != 0.0f)
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{
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_commandBuffer.GenerateMixRamp(
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previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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nodeId);
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}
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}
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}
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}
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private void GenerateVoice(ref VoiceInfo voiceInfo)
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{
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int nodeId = voiceInfo.NodeId;
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uint channelsCount = voiceInfo.ChannelsCount;
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Span<int> channelResourceIdsSpan = voiceInfo.ChannelResourceIds.AsSpan();
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Span<BiquadFilterParameter2> biquadFiltersSpan = voiceInfo.BiquadFilters.AsSpan();
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for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
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{
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Memory<VoiceState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(channelResourceIdsSpan[channelIndex]);
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ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(channelResourceIdsSpan[channelIndex]);
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PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
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if (voiceInfo.SampleFormat == SampleFormat.PcmInt16)
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{
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dataSourceDetailType = PerformanceDetailType.PcmInt16;
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}
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else if (voiceInfo.SampleFormat == SampleFormat.PcmFloat)
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{
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dataSourceDetailType = PerformanceDetailType.PcmFloat;
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}
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bool performanceInitialized = false;
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PerformanceEntryAddresses performanceEntry = new();
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateDataSource(ref voiceInfo, dspStateMemory, channelIndex);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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if (voiceInfo.WasPlaying)
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{
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voiceInfo.PreviousVolume = 0.0f;
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}
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else if (voiceInfo.HasAnyDestination())
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{
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateBiquadFilterForVoice(ref voiceInfo, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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_commandBuffer.GenerateVolumeRamp(
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voiceInfo.PreviousVolume,
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voiceInfo.Volume,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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voiceInfo.PreviousVolume = voiceInfo.Volume;
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if (voiceInfo.MixId == Constants.UnusedMixId)
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{
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if (voiceInfo.SplitterId != Constants.UnusedSplitterId)
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{
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int destinationId = channelIndex;
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while (true)
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{
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SplitterDestination destination = _splitterContext.GetDestination((int)voiceInfo.SplitterId, destinationId);
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if (destination.IsNull)
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{
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break;
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}
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destinationId += (int)channelsCount;
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
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{
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ref MixInfo mix = ref _mixContext.GetState(mixId);
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if (destination.IsBiquadFilterEnabled())
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{
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GenerateVoiceMixWithSplitter(
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destination,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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}
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else
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{
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GenerateVoiceMix(
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destination.MixBufferVolume,
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destination.PreviousMixBufferVolume,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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}
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destination.MarkAsNeedToUpdateInternalState();
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}
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}
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}
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}
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}
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else
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{
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ref MixInfo mix = ref _mixContext.GetState(voiceInfo.MixId);
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|
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performanceInitialized = false;
|
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|
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
|
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|
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GenerateVoiceMix(
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channelResource.Mix.AsSpan(),
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channelResource.PreviousMix.AsSpan(),
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
|
|
|
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if (performanceInitialized)
|
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
|
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|
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channelResource.UpdateState();
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}
|
|
|
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for (int i = 0; i < voiceInfo.BiquadFilterNeedInitialization.Length; i++)
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{
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voiceInfo.BiquadFilterNeedInitialization[i] = biquadFiltersSpan[i].Enable;
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}
|
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}
|
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}
|
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}
|
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|
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public void GenerateVoices()
|
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{
|
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for (int i = 0; i < _voiceContext.GetCount(); i++)
|
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{
|
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ref VoiceInfo sortedInfo = ref _voiceContext.GetSortedState(i);
|
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|
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if (!sortedInfo.ShouldSkip() && sortedInfo.UpdateForCommandGeneration(_voiceContext))
|
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{
|
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int nodeId = sortedInfo.NodeId;
|
|
|
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PerformanceEntryAddresses performanceEntry = new();
|
|
|
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bool performanceInitialized = false;
|
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|
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if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
|
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{
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performanceInitialized = true;
|
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|
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
|
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|
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GenerateVoice(ref sortedInfo);
|
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|
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if (performanceInitialized)
|
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{
|
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
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}
|
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}
|
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}
|
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|
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_splitterContext.UpdateInternalState();
|
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}
|
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|
|
public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
|
|
{
|
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_commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
|
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}
|
|
|
|
private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.BufferMix);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
Span<float> volumesSpan = effect.Parameter.Volumes.AsSpan();
|
|
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
|
|
Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
|
|
|
|
for (int i = 0; i < effect.Parameter.MixesCount; i++)
|
|
{
|
|
if (volumesSpan[i] != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix(
|
|
(uint)bufferOffset + inputSpan[i],
|
|
(uint)bufferOffset + outputSpan[i],
|
|
nodeId,
|
|
volumesSpan[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
effect.GetWorkBuffer(0);
|
|
effect.GetWorkBuffer(1);
|
|
}
|
|
|
|
if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
|
|
{
|
|
int i = 0;
|
|
uint writeOffset = 0;
|
|
|
|
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
|
|
Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
|
|
|
|
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
|
|
{
|
|
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
|
|
|
|
uint updateCount;
|
|
|
|
if (channelIndex != 1)
|
|
{
|
|
updateCount = 0;
|
|
}
|
|
else
|
|
{
|
|
updateCount = newUpdateCount;
|
|
}
|
|
|
|
_commandBuffer.GenerateAuxEffect(
|
|
bufferOffset,
|
|
inputSpan[i],
|
|
outputSpan[i],
|
|
ref effect.State,
|
|
effect.IsEnabled,
|
|
effect.Parameter.BufferStorageSize,
|
|
effect.State.SendBufferInfoBase,
|
|
effect.State.ReturnBufferInfoBase,
|
|
updateCount,
|
|
writeOffset,
|
|
nodeId);
|
|
|
|
writeOffset = newUpdateCount;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId, bool newEffectChannelMappingSupported)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Delay);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
|
}
|
|
|
|
private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Reverb);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
|
|
}
|
|
|
|
private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId, bool newEffectChannelMappingSupported)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Reverb3d);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
|
}
|
|
|
|
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.BiquadFilter);
|
|
|
|
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
|
|
Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
|
|
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
|
|
|
|
BiquadFilterParameter2 parameter = new()
|
|
{
|
|
Enable = true,
|
|
};
|
|
|
|
effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
|
|
effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
|
|
|
|
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
|
{
|
|
_commandBuffer.GenerateBiquadFilter(
|
|
(int)bufferOffset,
|
|
ref parameter,
|
|
effect.State.Slice(i, 1),
|
|
inputSpan[i],
|
|
outputSpan[i],
|
|
needInitialization,
|
|
nodeId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
|
{
|
|
uint inputBufferIndex = bufferOffset + inputSpan[i];
|
|
uint outputBufferIndex = bufferOffset + outputSpan[i];
|
|
|
|
// If the input and output isn't the same, generate a command.
|
|
if (inputBufferIndex != outputBufferIndex)
|
|
{
|
|
_commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateLimiterEffect(uint bufferOffset, LimiterEffect effect, int nodeId, int effectId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Limiter);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
if (_rendererContext.BehaviourInfo.IsEffectInfoVersion2Supported())
|
|
{
|
|
Memory<EffectResultState> dspResultState;
|
|
|
|
if (effect.Parameter.StatisticsEnabled)
|
|
{
|
|
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
|
}
|
|
else
|
|
{
|
|
dspResultState = Memory<EffectResultState>.Empty;
|
|
}
|
|
|
|
_commandBuffer.GenerateLimiterEffectVersion2(bufferOffset, effect.Parameter, effect.State, dspResultState, effect.IsEnabled, workBuffer, nodeId);
|
|
}
|
|
else
|
|
{
|
|
_commandBuffer.GenerateLimiterEffectVersion1(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
|
}
|
|
}
|
|
|
|
private void GenerateCaptureEffect(uint bufferOffset, CaptureBufferEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.CaptureBuffer);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
effect.GetWorkBuffer(0);
|
|
}
|
|
|
|
if (effect.State.SendBufferInfoBase != 0)
|
|
{
|
|
int i = 0;
|
|
uint writeOffset = 0;
|
|
|
|
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
|
|
|
|
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
|
|
{
|
|
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
|
|
|
|
uint updateCount;
|
|
|
|
if (channelIndex != 1)
|
|
{
|
|
updateCount = 0;
|
|
}
|
|
else
|
|
{
|
|
updateCount = newUpdateCount;
|
|
}
|
|
|
|
_commandBuffer.GenerateCaptureEffect(
|
|
bufferOffset,
|
|
inputSpan[i],
|
|
effect.State.SendBufferInfo,
|
|
effect.IsEnabled,
|
|
effect.Parameter.BufferStorageSize,
|
|
effect.State.SendBufferInfoBase,
|
|
updateCount,
|
|
writeOffset,
|
|
nodeId);
|
|
|
|
writeOffset = newUpdateCount;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Compressor);
|
|
|
|
Memory<EffectResultState> dspResultState;
|
|
|
|
if (effect.Parameter.StatisticsEnabled)
|
|
{
|
|
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
|
}
|
|
else
|
|
{
|
|
dspResultState = Memory<EffectResultState>.Empty;
|
|
}
|
|
|
|
_commandBuffer.GenerateCompressorEffect(
|
|
bufferOffset,
|
|
effect.Parameter,
|
|
effect.State,
|
|
dspResultState,
|
|
effect.IsEnabled,
|
|
nodeId);
|
|
}
|
|
|
|
private void GenerateEffect(ref MixInfo mix, int effectId, BaseEffect effect)
|
|
{
|
|
int nodeId = mix.NodeId;
|
|
|
|
bool isFinalMix = mix.MixId == Constants.FinalMixId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(
|
|
out performanceEntry,
|
|
effect.GetPerformanceDetailType(),
|
|
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
|
|
nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
switch (effect.Type)
|
|
{
|
|
case EffectType.BufferMix:
|
|
GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.AuxiliaryBuffer:
|
|
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Delay:
|
|
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourInfo.IsNewEffectChannelMappingSupported());
|
|
break;
|
|
case EffectType.Reverb:
|
|
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourInfo.IsNewEffectChannelMappingSupported());
|
|
break;
|
|
case EffectType.Reverb3d:
|
|
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourInfo.IsNewEffectChannelMappingSupported());
|
|
break;
|
|
case EffectType.BiquadFilter:
|
|
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Limiter:
|
|
GenerateLimiterEffect(mix.BufferOffset, (LimiterEffect)effect, nodeId, effectId);
|
|
break;
|
|
case EffectType.CaptureBuffer:
|
|
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Compressor:
|
|
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
effect.UpdateForCommandGeneration();
|
|
}
|
|
|
|
private void GenerateEffects(ref MixInfo mix)
|
|
{
|
|
ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
|
|
|
|
Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
|
|
|
|
for (int i = 0; i < _effectContext.GetCount(); i++)
|
|
{
|
|
int effectOrder = effectProcessingOrderArray[i];
|
|
|
|
if (effectOrder == Constants.InvalidProcessingOrder)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// BaseEffect is a class, we don't need to pass it by ref
|
|
BaseEffect effect = _effectContext.GetEffect(effectOrder);
|
|
|
|
Debug.Assert(effect.Type != EffectType.Invalid);
|
|
Debug.Assert(effect.MixId == mix.MixId);
|
|
|
|
if (!effect.ShouldSkip())
|
|
{
|
|
GenerateEffect(ref mix, effectOrder, effect);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateMixWithSplitter(
|
|
uint inputBufferIndex,
|
|
uint outputBufferIndex,
|
|
float volume,
|
|
SplitterDestination destination,
|
|
ref bool isFirstMixBuffer,
|
|
int nodeId)
|
|
{
|
|
ref BiquadFilterParameter2 bqf0 = ref destination.GetBiquadFilterParameter(0);
|
|
ref BiquadFilterParameter2 bqf1 = ref destination.GetBiquadFilterParameter(1);
|
|
|
|
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
|
|
|
if (bqf0.Enable && bqf1.Enable)
|
|
{
|
|
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
|
0f,
|
|
volume,
|
|
inputBufferIndex,
|
|
outputBufferIndex,
|
|
0,
|
|
Memory<VoiceState>.Empty,
|
|
ref bqf0,
|
|
ref bqf1,
|
|
bqfState[..1],
|
|
bqfState.Slice(1, 1),
|
|
bqfState.Slice(2, 1),
|
|
bqfState.Slice(3, 1),
|
|
!destination.IsBiquadFilterEnabledPrev(),
|
|
!destination.IsBiquadFilterEnabledPrev(),
|
|
false,
|
|
isFirstMixBuffer,
|
|
nodeId);
|
|
|
|
destination.UpdateBiquadFilterEnabledPrev(0);
|
|
destination.UpdateBiquadFilterEnabledPrev(1);
|
|
}
|
|
else if (bqf0.Enable)
|
|
{
|
|
_commandBuffer.GenerateBiquadFilterAndMix(
|
|
0f,
|
|
volume,
|
|
inputBufferIndex,
|
|
outputBufferIndex,
|
|
0,
|
|
Memory<VoiceState>.Empty,
|
|
ref bqf0,
|
|
bqfState[..1],
|
|
bqfState.Slice(1, 1),
|
|
!destination.IsBiquadFilterEnabledPrev(),
|
|
false,
|
|
isFirstMixBuffer,
|
|
nodeId);
|
|
|
|
destination.UpdateBiquadFilterEnabledPrev(0);
|
|
}
|
|
else if (bqf1.Enable)
|
|
{
|
|
_commandBuffer.GenerateBiquadFilterAndMix(
|
|
0f,
|
|
volume,
|
|
inputBufferIndex,
|
|
outputBufferIndex,
|
|
0,
|
|
Memory<VoiceState>.Empty,
|
|
ref bqf1,
|
|
bqfState[..1],
|
|
bqfState.Slice(1, 1),
|
|
!destination.IsBiquadFilterEnabledPrev(),
|
|
false,
|
|
isFirstMixBuffer,
|
|
nodeId);
|
|
|
|
destination.UpdateBiquadFilterEnabledPrev(1);
|
|
}
|
|
|
|
isFirstMixBuffer = false;
|
|
}
|
|
|
|
private void GenerateMix(ref MixInfo mix)
|
|
{
|
|
if (mix.HasAnyDestination())
|
|
{
|
|
Debug.Assert(mix.DestinationMixId != Constants.UnusedMixId || mix.DestinationSplitterId != Constants.UnusedSplitterId);
|
|
|
|
if (mix.DestinationMixId == Constants.UnusedMixId)
|
|
{
|
|
if (mix.DestinationSplitterId != Constants.UnusedSplitterId)
|
|
{
|
|
int destinationId = 0;
|
|
|
|
while (true)
|
|
{
|
|
int destinationIndex = destinationId++;
|
|
|
|
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
|
|
|
if (destination.IsNull)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (destination.IsConfigured())
|
|
{
|
|
int mixId = destination.DestinationId;
|
|
|
|
if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
|
|
{
|
|
ref MixInfo destinationMix = ref _mixContext.GetState(mixId);
|
|
|
|
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
|
|
|
bool isFirstMixBuffer = true;
|
|
|
|
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
|
{
|
|
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
|
|
|
if (volume != 0.0f)
|
|
{
|
|
if (destination.IsBiquadFilterEnabled())
|
|
{
|
|
GenerateMixWithSplitter(
|
|
inputBufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
volume,
|
|
destination,
|
|
ref isFirstMixBuffer,
|
|
mix.NodeId);
|
|
}
|
|
else
|
|
{
|
|
_commandBuffer.GenerateMix(
|
|
inputBufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
mix.NodeId,
|
|
volume);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ref MixInfo destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
|
|
|
|
for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
|
|
{
|
|
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
|
{
|
|
float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
|
|
|
|
if (volume != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix(
|
|
mix.BufferOffset + bufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
mix.NodeId,
|
|
volume);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateSubMix(ref MixInfo subMix)
|
|
{
|
|
_commandBuffer.GenerateDepopForMixBuffers(
|
|
_rendererContext.DepopBuffer,
|
|
subMix.BufferOffset,
|
|
subMix.BufferCount,
|
|
subMix.NodeId,
|
|
subMix.SampleRate);
|
|
|
|
GenerateEffects(ref subMix);
|
|
|
|
PerformanceEntryAddresses performanceEntry = new();
|
|
|
|
int nodeId = subMix.NodeId;
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateMix(ref subMix);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateSubMixes()
|
|
{
|
|
for (int id = 0; id < _mixContext.GetCount(); id++)
|
|
{
|
|
ref MixInfo sortedInfo = ref _mixContext.GetSortedState(id);
|
|
|
|
if (sortedInfo.IsUsed && sortedInfo.MixId != Constants.FinalMixId)
|
|
{
|
|
int nodeId = sortedInfo.NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateSubMix(ref sortedInfo);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateFinalMix()
|
|
{
|
|
ref MixInfo finalMix = ref _mixContext.GetFinalState();
|
|
|
|
_commandBuffer.GenerateDepopForMixBuffers(
|
|
_rendererContext.DepopBuffer,
|
|
finalMix.BufferOffset,
|
|
finalMix.BufferCount,
|
|
finalMix.NodeId,
|
|
finalMix.SampleRate);
|
|
|
|
GenerateEffects(ref finalMix);
|
|
|
|
PerformanceEntryAddresses performanceEntry = new();
|
|
|
|
int nodeId = finalMix.NodeId;
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
// Only generate volume command if the volume isn't 100%.
|
|
if (finalMix.Volume != 1.0f)
|
|
{
|
|
for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
|
|
{
|
|
bool performanceSubInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceSubInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateVolume(
|
|
finalMix.Volume,
|
|
finalMix.BufferOffset + bufferIndex,
|
|
nodeId);
|
|
|
|
if (performanceSubInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateFinalMixes()
|
|
{
|
|
int nodeId = _mixContext.GetFinalState().NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateFinalMix();
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixInfo finalMix)
|
|
{
|
|
_commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, Constants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateDevice(DeviceSink sink, ref MixInfo finalMix)
|
|
{
|
|
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerInfo == null)
|
|
{
|
|
sink.UpsamplerInfo = _rendererContext.UpsamplerManager.Allocate();
|
|
}
|
|
|
|
bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
|
|
|
|
if (useCustomDownMixingCommand)
|
|
{
|
|
_commandBuffer.GenerateDownMixSurroundToStereo(
|
|
finalMix.BufferOffset,
|
|
sink.Parameter.Input.AsSpan(),
|
|
sink.Parameter.Input.AsSpan(),
|
|
sink.DownMixCoefficients,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
|
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
|
{
|
|
_commandBuffer.GenerateDownMixSurroundToStereo(
|
|
finalMix.BufferOffset,
|
|
sink.Parameter.Input.AsSpan(),
|
|
sink.Parameter.Input.AsSpan(),
|
|
Constants.DefaultSurroundToStereoCoefficients,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
|
|
CommandList commandList = _commandBuffer.CommandList;
|
|
|
|
if (sink.UpsamplerInfo != null)
|
|
{
|
|
_commandBuffer.GenerateUpsample(
|
|
finalMix.BufferOffset,
|
|
sink.UpsamplerInfo,
|
|
sink.Parameter.InputCount,
|
|
sink.Parameter.Input.AsSpan(),
|
|
commandList.BufferCount,
|
|
commandList.SampleCount,
|
|
commandList.SampleRate,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateDeviceSink(
|
|
finalMix.BufferOffset,
|
|
sink,
|
|
_rendererContext.SessionId,
|
|
commandList.Buffers,
|
|
Constants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateSink(BaseSink sink, ref MixInfo finalMix)
|
|
{
|
|
bool performanceInitialized = false;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new();
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
|
|
}
|
|
|
|
if (!sink.ShouldSkip)
|
|
{
|
|
switch (sink.Type)
|
|
{
|
|
case SinkType.CircularBuffer:
|
|
GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
|
|
break;
|
|
case SinkType.Device:
|
|
GenerateDevice((DeviceSink)sink, ref finalMix);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported sink type {sink.Type}");
|
|
}
|
|
|
|
sink.UpdateForCommandGeneration();
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateSinks()
|
|
{
|
|
ref MixInfo finalMix = ref _mixContext.GetFinalState();
|
|
|
|
for (int i = 0; i < _sinkContext.GetCount(); i++)
|
|
{
|
|
// BaseSink is a class, we don't need to pass it by ref
|
|
BaseSink sink = _sinkContext.GetSink(i);
|
|
|
|
if (sink.IsUsed)
|
|
{
|
|
GenerateSink(sink, ref finalMix);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|