mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
synced 2025-12-14 16:37:07 +00:00
* Fixed an issue where games would boot loop because of an incorrect HID state.
* Turns out the SamplingNumber of the atomic input storage doesn't match the SamplingNumber of the input state held by the atomic storage, instead it is exactly double the value in the input state.
* Added new Condition struct to the HID Shared memory and populate it with dummy data to fix the no-controller crash (already merged).
* The audio renderer has been mostly updated to rev15, allowing rev15 games to launch.
* Biquad filters now use floats.
* Several structures have been renamed to match the SDK names, making it easier to compare functionality. A few names are still missing and will be changed at a later date.
* The new commands from rev15 have been added to the CommandType enum, but they are still missing from the code itself.
* Due to changes in the SDK layout, the time estimation functions are either missing or very well hidden (or Ghidra search functionality is useless). We can't fully implement the new commands until the timing data has been located.
* A few minor tweaks to the code have been made to more accurately match the SDK.
361 lines
14 KiB
C#
361 lines
14 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common.Logging;
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using System;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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/// <summary>
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/// Memory pool mapping helper.
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/// </summary>
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public class PoolMapper
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{
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const uint CurrentProcessPseudoHandle = 0xFFFF8001;
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/// <summary>
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/// The result of <see cref="Update(ref MemoryPoolInfo, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
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/// </summary>
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public enum UpdateResult : uint
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{
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/// <summary>
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/// No error reported.
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/// </summary>
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Success = 0,
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/// <summary>
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/// The user parameters were invalid.
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/// </summary>
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InvalidParameter = 1,
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/// <summary>
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/// <see cref="Dsp.AudioProcessor"/> mapping failed.
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/// </summary>
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MapError = 2,
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/// <summary>
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/// <see cref="Dsp.AudioProcessor"/> unmapping failed.
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/// </summary>
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UnmapError = 3,
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}
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/// <summary>
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/// The handle of the process owning the CPU memory manipulated.
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/// </summary>
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private readonly uint _processHandle;
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/// <summary>
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/// The <see cref="Memory{MemoryPoolInfo}"/> that will be manipulated.
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/// </summary>
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private readonly Memory<MemoryPoolInfo> _memoryPools;
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/// <summary>
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/// If set to true, this will try to force map memory pool even if their state are considered invalid.
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/// </summary>
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private readonly bool _isForceMapEnabled;
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/// <summary>
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/// Create a new <see cref="PoolMapper"/> used for system mapping.
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/// </summary>
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/// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
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/// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
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public PoolMapper(uint processHandle, bool isForceMapEnabled)
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{
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_processHandle = processHandle;
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_isForceMapEnabled = isForceMapEnabled;
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_memoryPools = Memory<MemoryPoolInfo>.Empty;
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}
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/// <summary>
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/// Create a new <see cref="PoolMapper"/> used for user mapping.
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/// </summary>
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/// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
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/// <param name="memoryPool">The user memory pools.</param>
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/// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
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public PoolMapper(uint processHandle, Memory<MemoryPoolInfo> memoryPool, bool isForceMapEnabled)
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{
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_processHandle = processHandle;
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_memoryPools = memoryPool;
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_isForceMapEnabled = isForceMapEnabled;
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}
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/// <summary>
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/// Initialize the <see cref="MemoryPoolInfo"/> for system use.
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/// </summary>
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/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> for system use.</param>
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/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
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/// <param name="size">The size to assign.</param>
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/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
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public bool InitializeSystemPool(ref MemoryPoolInfo memoryPool, CpuAddress cpuAddress, ulong size)
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{
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if (memoryPool.Location != MemoryPoolInfo.LocationType.Dsp)
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{
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return false;
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}
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return InitializePool(ref memoryPool, cpuAddress, size);
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}
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/// <summary>
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/// Initialize the <see cref="MemoryPoolInfo"/>.
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/// </summary>
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/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/>.</param>
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/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
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/// <param name="size">The size to assign.</param>
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/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
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public bool InitializePool(ref MemoryPoolInfo memoryPool, CpuAddress cpuAddress, ulong size)
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{
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memoryPool.SetCpuAddress(cpuAddress, size);
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return Map(ref memoryPool) != 0;
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}
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/// <summary>
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/// Get the process handle associated to the <see cref="MemoryPoolInfo"/>.
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/// </summary>
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/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/>.</param>
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/// <returns>Returns the process handle associated to the <see cref="MemoryPoolInfo"/>.</returns>
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public uint GetProcessHandle(ref MemoryPoolInfo memoryPool)
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{
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if (memoryPool.Location == MemoryPoolInfo.LocationType.Cpu)
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{
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return CurrentProcessPseudoHandle;
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}
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if (memoryPool.Location == MemoryPoolInfo.LocationType.Dsp)
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{
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return _processHandle;
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}
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return 0;
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}
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/// <summary>
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/// Map the <see cref="MemoryPoolInfo"/> on the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to map.</param>
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/// <returns>Returns the DSP address mapped.</returns>
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public DspAddress Map(ref MemoryPoolInfo memoryPool)
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{
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DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
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if (result != 0)
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{
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memoryPool.DspAddress = result;
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}
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return result;
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}
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/// <summary>
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/// Unmap the <see cref="MemoryPoolInfo"/> from the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to unmap.</param>
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/// <returns>Returns true if unmapped.</returns>
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public bool Unmap(ref MemoryPoolInfo memoryPool)
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{
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if (memoryPool.IsUsed)
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{
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return false;
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}
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AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
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memoryPool.SetCpuAddress(0, 0);
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memoryPool.DspAddress = 0;
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return true;
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}
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/// <summary>
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/// Find a <see cref="MemoryPoolInfo"/> associated to the region given.
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/// </summary>
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/// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
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/// <param name="size">The region size.</param>
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/// <returns>Returns the <see cref="MemoryPoolInfo"/> found or <see cref="Memory{MemoryPoolInfo}.Empty"/> if not found.</returns>
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private Span<MemoryPoolInfo> FindMemoryPool(CpuAddress cpuAddress, ulong size)
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{
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if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
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{
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for (int i = 0; i < _memoryPools.Length; i++)
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{
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if (_memoryPools.Span[i].Contains(cpuAddress, size))
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{
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return _memoryPools.Span.Slice(i, 1);
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}
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}
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}
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return Span<MemoryPoolInfo>.Empty;
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}
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/// <summary>
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/// Force unmap the given <see cref="AddressInfo"/>.
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/// </summary>
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/// <param name="addressInfo">The <see cref="AddressInfo"/> to force unmap</param>
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public void ForceUnmap(ref AddressInfo addressInfo)
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{
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if (_isForceMapEnabled)
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{
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Span<MemoryPoolInfo> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
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if (!memoryPool.IsEmpty)
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{
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AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size);
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return;
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}
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AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0);
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}
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}
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/// <summary>
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/// Try to attach the given region to the <see cref="AddressInfo"/>.
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/// </summary>
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/// <param name="errorInfo">The error information if an error was generated.</param>
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/// <param name="addressInfo">The <see cref="AddressInfo"/> to attach the region to.</param>
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/// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
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/// <param name="size">The region size.</param>
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/// <returns>Returns true if mapping was performed.</returns>
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public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size)
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{
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errorInfo = new ErrorInfo();
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addressInfo.Setup(cpuAddress, size);
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if (AssignDspAddress(ref addressInfo))
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{
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errorInfo.ErrorCode = 0x0;
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errorInfo.ExtraErrorInfo = 0x0;
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return true;
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}
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errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
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errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
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return _isForceMapEnabled;
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}
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/// <summary>
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/// Update a <see cref="MemoryPoolInfo"/> using user parameters.
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/// </summary>
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/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to update.</param>
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/// <param name="inParameter">Input user parameter.</param>
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/// <param name="outStatus">Output user parameter.</param>
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/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
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public UpdateResult Update(ref MemoryPoolInfo memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
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{
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MemoryPoolUserState inputState = inParameter.State;
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MemoryPoolUserState outputState;
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const uint PageSize = 0x1000;
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if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
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{
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return UpdateResult.Success;
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}
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if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % PageSize) != 0 ||
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inParameter.Size == 0 || (inParameter.Size % PageSize) != 0)
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{
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return UpdateResult.InvalidParameter;
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}
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if (inputState == MemoryPoolUserState.RequestAttach)
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{
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bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size);
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if (!initializeSuccess)
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{
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memoryPool.SetCpuAddress(0, 0);
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Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!");
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return UpdateResult.MapError;
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}
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outputState = MemoryPoolUserState.Attached;
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}
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else
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{
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if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size)
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{
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return UpdateResult.InvalidParameter;
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}
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if (!Unmap(ref memoryPool))
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{
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Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!");
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return UpdateResult.UnmapError;
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}
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outputState = MemoryPoolUserState.Detached;
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}
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outStatus.State = outputState;
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return UpdateResult.Success;
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}
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/// <summary>
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/// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param>
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/// <returns>Returns true if mapping was performed.</returns>
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private bool AssignDspAddress(ref AddressInfo addressInfo)
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{
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if (addressInfo.CpuAddress == 0)
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{
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return false;
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}
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if (_memoryPools.Length > 0)
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{
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Span<MemoryPoolInfo> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
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if (!memoryPool.IsEmpty)
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{
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addressInfo.SetupMemoryPool(memoryPool);
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return true;
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}
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}
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if (_isForceMapEnabled)
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{
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DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
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addressInfo.ForceMappedDspAddress = dspAddress;
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AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
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}
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else
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{
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unsafe
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{
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addressInfo.SetupMemoryPool(MemoryPoolInfo.Null);
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}
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}
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return false;
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}
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/// <summary>
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/// Remove the usage flag from all the <see cref="MemoryPoolInfo"/>.
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/// </summary>
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/// <param name="memoryPool">The <see cref="Memory{MemoryPoolInfo}"/> to reset.</param>
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public static void ClearUsageState(Memory<MemoryPoolInfo> memoryPool)
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{
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foreach (ref MemoryPoolInfo info in memoryPool.Span)
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{
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info.IsUsed = false;
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}
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}
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}
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}
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