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* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
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| .. | ||
| Configuration | ||
| Extensions | ||
| Logging | ||
| Pools | ||
| Utilities | ||
| PerformanceCounter.cs | ||
| ReactiveObject.cs | ||
| ReferenceEqualityComparer.cs | ||
| Ryujinx.Common.csproj | ||