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* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| ClassId.cs | ||
| Constants.cs | ||
| DmaPusher.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MacroInterpreter.cs | ||
| MethodParams.cs | ||
| NvGpuFifo.cs | ||
| NvGpuFifoMeth.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| Window.cs | ||