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https://git.ryujinx.app/kenji-nx/ryujinx.git
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* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it. |
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| .. | ||
| Image | ||
| Queries | ||
| BackgroundContextWorker.cs | ||
| Buffer.cs | ||
| Constants.cs | ||
| Debugger.cs | ||
| EnumConversion.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| Framebuffer.cs | ||
| Handle.cs | ||
| HwCapabilities.cs | ||
| Pipeline.cs | ||
| Program.cs | ||
| Renderer.cs | ||
| ResourcePool.cs | ||
| Ryujinx.Graphics.OpenGL.csproj | ||
| Shader.cs | ||
| Sync.cs | ||
| VertexArray.cs | ||
| VertexBuffer.cs | ||
| Window.cs | ||