kenji-nx/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs
LotP 3deddbd491 Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
2025-09-12 21:24:19 -05:00

58 lines
1.7 KiB
C#

using Ryujinx.Audio.Renderer.Common;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class DepopPrepareCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.DepopPrepare;
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }
public ushort[] OutputBufferIndices { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<float> DepopBuffer { get; }
public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
{
Enabled = enabled;
NodeId = nodeId;
MixBufferCount = mixBufferCount;
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
for (int i = 0; i < Constants.MixBufferCountMax; i++)
{
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
}
State = state;
DepopBuffer = depopBuffer;
}
public void Process(CommandList context)
{
ref VoiceUpdateState state = ref State.Span[0];
Span<float> depopBuffer = DepopBuffer.Span;
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
for (int i = 0; i < MixBufferCount; i++)
{
if (lastSamplesSpan[i] != 0)
{
depopBuffer[OutputBufferIndices[i]] += lastSamplesSpan[i];
lastSamplesSpan[i] = 0;
}
}
}
}
}