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This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it). |
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| .. | ||
| Effect | ||
| MemoryPool | ||
| Mix | ||
| Performance | ||
| Sink | ||
| Splitter | ||
| Types | ||
| Upsampler | ||
| Voice | ||
| AudioRendererManager.cs | ||
| AudioRenderSystem.cs | ||
| BehaviourContext.cs | ||
| CommandBuffer.cs | ||
| CommandGenerator.cs | ||
| CommandProcessingTimeEstimatorVersion1.cs | ||
| CommandProcessingTimeEstimatorVersion2.cs | ||
| CommandProcessingTimeEstimatorVersion3.cs | ||
| CommandProcessingTimeEstimatorVersion4.cs | ||
| CommandProcessingTimeEstimatorVersion5.cs | ||
| ICommandProcessingTimeEstimator.cs | ||
| RendererSystemContext.cs | ||
| StateUpdater.cs | ||