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* common: Make BinaryReaderExtensions Read & Write take unamanged types This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those. * common: Make MemoryHelper Read & Write takes unamanged types * Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types |
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|---|---|---|
| .. | ||
| Assigner | ||
| HLE | ||
| Motion | ||
| GamepadButtonInputId.cs | ||
| GamepadFeaturesFlag.cs | ||
| GamepadStateSnapshot.cs | ||
| IGamepad.cs | ||
| IGamepadDriver.cs | ||
| IKeyboard.cs | ||
| IMouse.cs | ||
| Key.cs | ||
| KeyboardStateSnapshot.cs | ||
| MotionInputId.cs | ||
| MouseButton.cs | ||
| MouseStateSnapshot.cs | ||
| Ryujinx.Input.csproj | ||
| StickInputId.cs | ||