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https://git.ryujinx.app/kenji-nx/ryujinx.git
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* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch |
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|---|---|---|
| .. | ||
| Astc | ||
| Encoders | ||
| Utils | ||
| BC6Decoder.cs | ||
| BC7Decoder.cs | ||
| BCnDecoder.cs | ||
| BCnEncoder.cs | ||
| BlockLinearConstants.cs | ||
| BlockLinearLayout.cs | ||
| Bpp12Pixel.cs | ||
| ETC2Decoder.cs | ||
| LayoutConverter.cs | ||
| OffsetCalculator.cs | ||
| PixelConverter.cs | ||
| Region.cs | ||
| Ryujinx.Graphics.Texture.csproj | ||
| Size.cs | ||
| SizeCalculator.cs | ||
| SizeInfo.cs | ||