kenji-nx/src/Ryujinx.HLE/Debugger/Debugger.MessageHandler.cs
2025-10-22 15:25:33 -05:00

58 lines
2.1 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.IO;
namespace Ryujinx.HLE.Debugger
{
public partial class Debugger
{
private void MessageHandlerMain()
{
while (!_shuttingDown)
{
try
{
switch (_messages.Take())
{
case Message { Type: MessageType.BreakIn }:
Logger.Notice.Print(LogClass.GdbStub, "Break-in requested");
_commands.Interrupt();
break;
case Message { Type: MessageType.SendNack }:
_writeStream.WriteByte((byte)'-');
break;
case Message { Type: MessageType.Kill }:
return;
case CommandMessage { Command: { } cmd }:
Logger.Debug?.Print(LogClass.GdbStub, $"Received Command: {cmd}");
_writeStream.WriteByte((byte)'+');
_commands.Processor.Process(cmd);
break;
case ThreadBreakMessage { Context: { } ctx }:
DebugProcess.DebugStop();
GThread = CThread = ctx.ThreadUid;
_breakHandlerEvent.Set();
_commands.Processor.Reply($"T05thread:{ctx.ThreadUid:x};");
break;
}
}
catch (IOException e)
{
Logger.Error?.Print(LogClass.GdbStub, "Error while processing GDB messages", e);
}
catch (NullReferenceException e)
{
Logger.Error?.Print(LogClass.GdbStub, "Error while processing GDB messages", e);
}
catch (ObjectDisposedException e)
{
Logger.Error?.Print(LogClass.GdbStub, "Error while processing GDB messages", e);
}
}
}
}
}