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* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment |
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|---|---|---|
| .. | ||
| Clock | ||
| TimeZone | ||
| IStaticService.cs | ||
| ISteadyClock.cs | ||
| ISystemClock.cs | ||
| ITimeZoneService.cs | ||
| ITimeZoneServiceTypes.cs | ||
| ResultCode.cs | ||
| TimePermissions.cs | ||