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* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments |
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| .. | ||
| Backends | ||
| Common | ||
| Input | ||
| Integration | ||
| Output | ||
| Renderer | ||
| AudioManager.cs | ||
| Constants.cs | ||
| LICENSE.txt | ||
| ResultCode.cs | ||
| Ryujinx.Audio.csproj | ||