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* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump |
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| .. | ||
| HelperFunctionNames.cs | ||
| MultiplyHighS32.glsl | ||
| MultiplyHighU32.glsl | ||
| SwizzleAdd.glsl | ||