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* Implement B5G6R5Unorm & BGR5A1Unorm * Fix R8G8 Unorm to G8R8 Unorm * Added back R8G8 Unorm * Fix G8R8Unorm, add R8G8B8A8 * Add D24_S8 Uint * Add R8Uint & R32Uint * Another fixed * Reverting back * R8G8B8A8 change to B8G8R8A8 * Add G8R8 Snorm |
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| .. | ||
| ASTCDecoder.cs | ||
| ASTCPixel.cs | ||
| BitArrayStream.cs | ||
| BlockLinearSwizzle.cs | ||
| ImageConverter.cs | ||
| ImageUtils.cs | ||
| IntegerEncoded.cs | ||
| ISwizzle.cs | ||
| LinearSwizzle.cs | ||
| TextureFactory.cs | ||
| TextureHelper.cs | ||
| TextureSwizzle.cs | ||