kenji-nx/src/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs
2025-10-27 09:18:01 -05:00

54 lines
1.6 KiB
C#

using Ryujinx.Audio.Renderer.Server.Performance;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class PerformanceCommand : ICommand
{
public enum Type
{
Invalid,
Start,
End,
}
public bool Enabled { get; set; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Performance;
public uint EstimatedProcessingTime { get; set; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; private set; }
public Type PerformanceType { get; set; }
public PerformanceCommand Initialize(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
{
if (PerformanceEntryAddresses is not null)
{
PerformanceEntryAddresses.PerformanceEntryAddressesPool.Release(PerformanceEntryAddresses);
}
Enabled = true;
PerformanceEntryAddresses = performanceEntryAddresses;
PerformanceType = performanceType;
NodeId = nodeId;
return this;
}
public void Process(CommandList context)
{
if (PerformanceType == Type.Start)
{
PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
}
else if (PerformanceType == Type.End)
{
PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
PerformanceEntryAddresses.IncrementEntryCount();
}
}
}
}