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* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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| .. | ||
| Buffer.cs | ||
| BufferBounds.cs | ||
| BufferCache.cs | ||
| BufferCacheEntry.cs | ||
| BufferManager.cs | ||
| BufferModifiedRangeList.cs | ||
| BufferTextureBinding.cs | ||
| CounterCache.cs | ||
| GpuRegionHandle.cs | ||
| IndexBuffer.cs | ||
| MemoryManager.cs | ||
| MultiRangeWritableBlock.cs | ||
| PhysicalMemory.cs | ||
| PteKind.cs | ||
| UnmapEventArgs.cs | ||
| VertexBuffer.cs | ||