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https://git.ryujinx.app/kenji-nx/ryujinx.git
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* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more |
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| .. | ||
| Buffer.cs | ||
| BufferBounds.cs | ||
| BufferCache.cs | ||
| BufferCacheEntry.cs | ||
| BufferManager.cs | ||
| BufferModifiedRangeList.cs | ||
| BufferTextureBinding.cs | ||
| CounterCache.cs | ||
| GpuRegionHandle.cs | ||
| IndexBuffer.cs | ||
| MemoryManager.cs | ||
| PhysicalMemory.cs | ||
| ResourceName.cs | ||
| UnmapEventArgs.cs | ||
| VertexBuffer.cs | ||