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* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array |
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| .. | ||
| Backends | ||
| Common | ||
| Input | ||
| Integration | ||
| Output | ||
| Renderer | ||
| AudioManager.cs | ||
| Constants.cs | ||
| ResultCode.cs | ||
| Ryujinx.Audio.csproj | ||