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This fix reverb 3d mono rendering using -1 instead of 1 for delay line offset. I also did some clean up as this value is now used by all channel variants. Now Resident Evil 6 goes in-gane. |
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| .. | ||
| Command | ||
| Effect | ||
| State | ||
| AdpcmHelper.cs | ||
| AudioProcessor.cs | ||
| DataSourceHelper.cs | ||
| FixedPointHelper.cs | ||
| FloatingPointHelper.cs | ||
| PcmHelper.cs | ||
| ResamplerHelper.cs | ||