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* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements |
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| .. | ||
| assets | ||
| AboutWindow.cs | ||
| AboutWindow.glade | ||
| ApplicationAddedEventArgs.cs | ||
| ApplicationCountUpdatedEventArgs.cs | ||
| ApplicationData.cs | ||
| ApplicationLibrary.cs | ||
| ApplicationMetadata.cs | ||
| ControllerWindow.cs | ||
| ControllerWindow.glade | ||
| DlcWindow.cs | ||
| DlcWindow.glade | ||
| GameTableContextMenu.cs | ||
| GLRenderer.cs | ||
| GtkDialog.cs | ||
| GtkHostUiHandler.cs | ||
| InputDialog.cs | ||
| JoystickController.cs | ||
| KeyboardController.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| Migration.cs | ||
| ProfileDialog.cs | ||
| ProfileDialog.glade | ||
| SaveImporter.cs | ||
| SettingsWindow.cs | ||
| SettingsWindow.glade | ||
| StatusUpdatedEventArgs.cs | ||
| TitleUpdateWindow.cs | ||
| TitleUpdateWindow.glade | ||