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* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments |
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| .. | ||
| AudioIn | ||
| AudioOut | ||
| AudioRenderer | ||
| HardwareOpusDecoderManager | ||
| Types | ||
| AudioInManager.cs | ||
| AudioInManagerServer.cs | ||
| AudioOutManager.cs | ||
| AudioOutManagerServer.cs | ||
| AudioRendererManager.cs | ||
| AudioRendererManagerServer.cs | ||
| IAudioController.cs | ||
| IAudioInManager.cs | ||
| IAudioInManagerForApplet.cs | ||
| IAudioInManagerForDebugger.cs | ||
| IAudioOutManager.cs | ||
| IAudioOutManagerForApplet.cs | ||
| IAudioOutManagerForDebugger.cs | ||
| IAudioRendererManager.cs | ||
| IAudioRendererManagerForApplet.cs | ||
| IAudioRendererManagerForDebugger.cs | ||
| IAudioSnoopManager.cs | ||
| IFinalOutputRecorderManager.cs | ||
| IFinalOutputRecorderManagerForApplet.cs | ||
| IFinalOutputRecorderManagerForDebugger.cs | ||
| IHardwareOpusDecoderManager.cs | ||
| ResultCode.cs | ||