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* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using |
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| .. | ||
| CompressedMethod.cs | ||
| GPEntry.cs | ||
| GPFifoClass.cs | ||
| GPFifoClassState.cs | ||
| GPFifoDevice.cs | ||
| GPFifoProcessor.cs | ||