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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| BufferPool.cs | ||
| InputSurface.cs | ||
| Pixel.cs | ||
| Surface.cs | ||
| SurfaceCommon.cs | ||
| SurfaceReader.cs | ||
| SurfaceWriter.cs | ||