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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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| .. | ||
| Compute | ||
| Dma | ||
| GPFifo | ||
| InlineToMemory | ||
| MME | ||
| Threed | ||
| Twod | ||
| Types | ||
| ConditionalRenderEnabled.cs | ||
| DeviceStateWithShadow.cs | ||
| MmeShadowScratch.cs | ||
| SetMmeShadowRamControlMode.cs | ||
| ShaderTexture.cs | ||