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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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| .. | ||
| HelperFunctions | ||
| Instructions | ||
| CodeGenContext.cs | ||
| Declarations.cs | ||
| DefaultNames.cs | ||
| GlslGenerator.cs | ||
| NumberFormatter.cs | ||
| OperandManager.cs | ||
| TypeConversion.cs | ||