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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| Common | ||
| Ipc | ||
| Memory | ||
| Process | ||
| SupervisorCall | ||
| Threading | ||
| KernelConstants.cs | ||
| KernelContext.cs | ||
| KernelStatic.cs | ||