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* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment |
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|---|---|---|
| .. | ||
| AudioIn | ||
| AudioOut | ||
| AudioRenderer | ||
| HardwareOpusDecoderManager | ||
| Types | ||
| AudioInManager.cs | ||
| AudioInManagerServer.cs | ||
| AudioOutManager.cs | ||
| AudioOutManagerServer.cs | ||
| AudioRendererManager.cs | ||
| AudioRendererManagerServer.cs | ||
| IAudioController.cs | ||
| IAudioInManager.cs | ||
| IAudioInManagerForApplet.cs | ||
| IAudioInManagerForDebugger.cs | ||
| IAudioOutManager.cs | ||
| IAudioOutManagerForApplet.cs | ||
| IAudioOutManagerForDebugger.cs | ||
| IAudioRendererManager.cs | ||
| IAudioRendererManagerForApplet.cs | ||
| IAudioRendererManagerForDebugger.cs | ||
| IAudioSnoopManager.cs | ||
| IFinalOutputRecorderManager.cs | ||
| IFinalOutputRecorderManagerForApplet.cs | ||
| IFinalOutputRecorderManagerForDebugger.cs | ||
| IHardwareOpusDecoderManager.cs | ||
| ResultCode.cs | ||