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* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment |
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| .. | ||
| Effect | ||
| MemoryPool | ||
| Mix | ||
| Performance | ||
| Sink | ||
| Splitter | ||
| Types | ||
| Upsampler | ||
| Voice | ||
| AudioRendererManager.cs | ||
| AudioRenderSystem.cs | ||
| BehaviourContext.cs | ||
| CommandBuffer.cs | ||
| CommandGenerator.cs | ||
| CommandProcessingTimeEstimatorVersion1.cs | ||
| CommandProcessingTimeEstimatorVersion2.cs | ||
| CommandProcessingTimeEstimatorVersion3.cs | ||
| CommandProcessingTimeEstimatorVersion4.cs | ||
| CommandProcessingTimeEstimatorVersion5.cs | ||
| ICommandProcessingTimeEstimator.cs | ||
| RendererSystemContext.cs | ||
| StateUpdater.cs | ||