kenji-nx/src/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
LotP c0b7452cb5 SDK20 and REV15 support
* Fixed an issue where games would boot loop because of an incorrect HID state.

  * Turns out the SamplingNumber of the atomic input storage doesn't match the SamplingNumber of the input state held by the atomic storage, instead it is exactly double the value in the input state.

* Added new Condition struct to the HID Shared memory and populate it with dummy data to fix the no-controller crash (already merged).

* The audio renderer has been mostly updated to rev15, allowing rev15 games to launch.

  * Biquad filters now use floats.

  * Several structures have been renamed to match the SDK names, making it easier to compare functionality. A few names are still missing and will be changed at a later date.

  * The new commands from rev15 have been added to the CommandType enum, but they are still missing from the code itself.

    * Due to changes in the SDK layout, the time estimation functions are either missing or very well hidden (or Ghidra search functionality is useless). We can't fully implement the new commands until the timing data has been located.

  * A few minor tweaks to the code have been made to more accurately match the SDK.
2025-10-11 10:39:50 -05:00

98 lines
5.3 KiB
C#

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using System;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
public abstract class PerformanceManager
{
/// <summary>
/// Get the required size for a single performance frame.
/// </summary>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
/// <returns>The required size for a single performance frame.</returns>
public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourInfo behaviourInfo)
{
uint version = behaviourInfo.GetPerformanceMetricsDataFormat();
if (version == 2)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
if (version == 1)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
}
/// <summary>
/// Copy the performance frame history to the supplied user buffer and returns the size copied.
/// </summary>
/// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
/// <returns>The size copied to the supplied buffer.</returns>
public abstract uint CopyHistories(Span<byte> performanceOutput);
/// <summary>
/// Set the target node id to profile.
/// </summary>
/// <param name="target">The target node id to profile.</param>
public abstract void SetTargetNodeId(int target);
/// <summary>
/// Check if the given target node id is profiled.
/// </summary>
/// <param name="target">The target node id to check.</param>
/// <returns>Return true, if the given target node id is profiled.</returns>
public abstract bool IsTargetNodeId(int target);
/// <summary>
/// Get the next buffer to store a performance entry.
/// </summary>
/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
/// <param name="nodeId">The node id of the entry.</param>
/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
/// <summary>
/// Get the next buffer to store a performance detailed entry.
/// </summary>
/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
/// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
/// <param name="nodeId">The node id of the entry.</param>
/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
/// <summary>
/// Finalize the current performance frame.
/// </summary>
/// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
/// <param name="voiceDropCount">The count of voices that were dropped.</param>
/// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
/// <summary>
/// Create a new <see cref="PerformanceManager"/>.
/// </summary>
/// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="behaviourInfo">The behaviour context;</param>
/// <returns>A new <see cref="PerformanceManager"/>.</returns>
public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourInfo behaviourInfo)
{
uint version = behaviourInfo.GetPerformanceMetricsDataFormat();
return version switch
{
1 => new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer, ref parameter),
2 => new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer, ref parameter),
_ => throw new NotImplementedException($"Unknown Performance metrics data format version {version}"),
};
}
}
}