kenji-nx/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion2.cs
LotP c0b7452cb5 SDK20 and REV15 support
* Fixed an issue where games would boot loop because of an incorrect HID state.

  * Turns out the SamplingNumber of the atomic input storage doesn't match the SamplingNumber of the input state held by the atomic storage, instead it is exactly double the value in the input state.

* Added new Condition struct to the HID Shared memory and populate it with dummy data to fix the no-controller crash (already merged).

* The audio renderer has been mostly updated to rev15, allowing rev15 games to launch.

  * Biquad filters now use floats.

  * Several structures have been renamed to match the SDK names, making it easier to compare functionality. A few names are still missing and will be changed at a later date.

  * The new commands from rev15 have been added to the CommandType enum, but they are still missing from the code itself.

    * Due to changes in the SDK layout, the time estimation functions are either missing or very well hidden (or Ghidra search functionality is useless). We can't fully implement the new commands until the timing data has been located.

  * A few minor tweaks to the code have been made to more accurately match the SDK.
2025-10-11 10:39:50 -05:00

254 lines
8.4 KiB
C#

using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination (version 2).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x128, Pack = Alignment)]
public struct SplitterDestinationVersion2
{
public const int Alignment = 0x10;
/// <summary>
/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
/// </summary>
public int Id;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestinationVersion2* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
/// <summary>
/// Get the reference of the next element or null if not present.
/// </summary>
public readonly ref SplitterDestinationVersion2 Next
{
get
{
unsafe
{
return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
}
}
}
private Array2<BiquadFilterParameter2> _biquadFilters;
private Array2<bool> _isPreviousBiquadFilterEnabled;
/// <summary>
/// Create a new <see cref="SplitterDestinationVersion2"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
public SplitterDestinationVersion2(int id) : this()
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
}
/// <summary>
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
_biquadFilters = parameter.BiquadFilters2;
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
}
IsUsed = parameter.IsUsed;
}
}
/// <summary>
/// Update the internal state of the instance.
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
NeedToUpdateInternalState = false;
}
/// <summary>
/// Set the update internal state marker.
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
}
/// <summary>
/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
/// <summary>
/// Get the volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return MixBufferVolume[destinationIndex];
}
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return PreviousMixBufferVolume[destinationIndex];
}
/// <summary>
/// Clear the volumes.
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
public void Link(ref SplitterDestinationVersion2 next)
{
unsafe
{
fixed (SplitterDestinationVersion2* nextPtr = &next)
{
_next = nextPtr;
}
}
}
/// <summary>
/// Remove the link to the next element.
/// </summary>
public void Unlink()
{
unsafe
{
_next = null;
}
}
/// <summary>
/// Checks if any biquad filter is enabled.
/// </summary>
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
{
Span<BiquadFilterParameter2> biquadFiltersSpan = _biquadFilters.AsSpan();
return biquadFiltersSpan[0].Enable || biquadFiltersSpan[1].Enable;
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <returns>True if any biquad filter was previously enabled.</returns>
public bool IsBiquadFilterEnabledPrev()
{
return _isPreviousBiquadFilterEnabled[0];
}
/// <summary>
/// Gets the biquad filter parameters.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter2 GetBiquadFilterParameter(int index)
{
return ref _biquadFilters[index];
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
public void UpdateBiquadFilterEnabledPrev(int index)
{
_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
}
}
}