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* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis. |
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| .. | ||
| CodeGen | ||
| Decoders | ||
| Instructions | ||
| IntermediateRepresentation | ||
| StructuredIr | ||
| Translation | ||
| AlphaTestOp.cs | ||
| AttributeType.cs | ||
| BufferDescriptor.cs | ||
| BufferUsageFlags.cs | ||
| Constants.cs | ||
| IGpuAccessor.cs | ||
| InputTopology.cs | ||
| OutputTopology.cs | ||
| Ryujinx.Graphics.Shader.csproj | ||
| SamplerType.cs | ||
| ShaderProgram.cs | ||
| ShaderProgramInfo.cs | ||
| ShaderStage.cs | ||
| SupportBuffer.cs | ||
| TessPatchType.cs | ||
| TessSpacing.cs | ||
| TextureDescriptor.cs | ||
| TextureFormat.cs | ||
| TextureHandle.cs | ||
| TextureUsageFlags.cs | ||