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* Fix race when EventWait is called and a wait is done on the CPU * This is useless now * Fix EventSignal * Ensure the signal belongs to the current fence, to avoid stale signals
10 lines
212 B
C#
10 lines
212 B
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Synchronization
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{
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public class SyncpointWaiterHandle
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{
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internal uint Threshold;
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internal Action<SyncpointWaiterHandle> Callback;
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}
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}
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