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This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption. |
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|---|---|---|
| .. | ||
| Applets | ||
| Diagnostics/Demangler | ||
| Font | ||
| Ipc | ||
| Kernel | ||
| Services | ||
| SystemState | ||
| ApplicationLoader.cs | ||
| HomebrewRomFsStream.cs | ||
| Horizon.cs | ||
| IdDictionary.cs | ||
| ModLoader.cs | ||
| ProgramLoader.cs | ||
| ResultCode.cs | ||
| ServiceCtx.cs | ||
| UserChannelPersistence.cs | ||