mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
synced 2025-12-12 01:37:02 +00:00
Revert and reimplement Float BiquadFilterEffect support, fixes infinite load issues in a few games like Splatoon 3. Fix incorrect string check with the new thread naming system. Implement object pooling for all Audio Commands and a few other audio related objects and use a growing error list for updating wave buffers instead of always allocating space for 8 errors.
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Server.Voice;
|
|
using System;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class AdpcmDataSourceCommandVersion1 : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; private set; }
|
|
|
|
public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
|
|
|
|
public uint EstimatedProcessingTime { get; set; }
|
|
|
|
public ushort OutputBufferIndex { get; private set; }
|
|
public uint SampleRate { get; private set; }
|
|
|
|
public float Pitch { get; private set; }
|
|
|
|
public WaveBuffer[] WaveBuffers { get; }
|
|
|
|
public Memory<VoiceState> State { get; private set; }
|
|
|
|
public ulong AdpcmParameter { get; private set; }
|
|
public ulong AdpcmParameterSize { get; private set; }
|
|
|
|
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
|
|
|
public AdpcmDataSourceCommandVersion1()
|
|
{
|
|
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
|
}
|
|
|
|
public AdpcmDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
|
|
OutputBufferIndex = outputBufferIndex;
|
|
SampleRate = serverInfo.SampleRate;
|
|
Pitch = serverInfo.Pitch;
|
|
|
|
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
|
|
|
for (int i = 0; i < WaveBuffers.Length; i++)
|
|
{
|
|
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
|
|
|
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
|
}
|
|
|
|
AdpcmParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
|
|
AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
|
|
State = state;
|
|
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
|
|
|
return this;
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
|
|
|
DataSourceHelper.WaveBufferInformation info = new()
|
|
{
|
|
SourceSampleRate = SampleRate,
|
|
SampleFormat = SampleFormat.Adpcm,
|
|
Pitch = Pitch,
|
|
DecodingBehaviour = DecodingBehaviour,
|
|
ExtraParameter = AdpcmParameter,
|
|
ExtraParameterSize = AdpcmParameterSize,
|
|
ChannelIndex = 0,
|
|
ChannelCount = 1,
|
|
};
|
|
|
|
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
|
}
|
|
}
|
|
}
|