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This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption. |
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|---|---|---|
| .. | ||
| Exceptions | ||
| FileSystem | ||
| HOS | ||
| Loaders | ||
| Utilities | ||
| Homebrew.npdm | ||
| IHostUiHandler.cs | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| RyujinxProfileImage.jpg | ||
| Switch.cs | ||