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* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table |
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|---|---|---|
| .. | ||
| AtomicMinMaxS32Shared.glsl | ||
| AtomicMinMaxS32Storage.glsl | ||
| HelperFunctionNames.cs | ||
| MultiplyHighS32.glsl | ||
| MultiplyHighU32.glsl | ||
| Shuffle.glsl | ||
| ShuffleDown.glsl | ||
| ShuffleUp.glsl | ||
| ShuffleXor.glsl | ||
| SwizzleAdd.glsl | ||
| TexelFetchScale_cp.glsl | ||
| TexelFetchScale_fp.glsl | ||