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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| InstGen.cs | ||
| InstGenBallot.cs | ||
| InstGenCall.cs | ||
| InstGenFSI.cs | ||
| InstGenHelper.cs | ||
| InstGenMemory.cs | ||
| InstGenPacking.cs | ||
| InstInfo.cs | ||
| InstType.cs | ||