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* Vi: Implement ConvertScalingMode For now, it seems Nintendo just map 1:1 between the two enums. * Resolve style nits * Vi: Correct mapping order |
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|---|---|---|
| .. | ||
| ColorFormat.cs | ||
| Display.cs | ||
| GbpBuffer.cs | ||
| IApplicationDisplayService.cs | ||
| IApplicationRootService.cs | ||
| IHOSBinderDriver.cs | ||
| IManagerDisplayService.cs | ||
| IManagerRootService.cs | ||
| ISystemDisplayService.cs | ||
| ISystemRootService.cs | ||
| NvFlinger.cs | ||
| Parcel.cs | ||
| ScalingMode.cs | ||