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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| AstAssignment.cs | ||
| AstBlock.cs | ||
| AstBlockType.cs | ||
| AstBlockVisitor.cs | ||
| AstComment.cs | ||
| AstHelper.cs | ||
| AstNode.cs | ||
| AstOperand.cs | ||
| AstOperation.cs | ||
| AstOptimizer.cs | ||
| AstTextureOperation.cs | ||
| GotoElimination.cs | ||
| GotoStatement.cs | ||
| HelperFunctionsMask.cs | ||
| IAstNode.cs | ||
| InstructionInfo.cs | ||
| OperandInfo.cs | ||
| PhiFunctions.cs | ||
| StructuredFunction.cs | ||
| StructuredProgram.cs | ||
| StructuredProgramContext.cs | ||
| StructuredProgramInfo.cs | ||
| VariableType.cs | ||