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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| ChannelState.cs | ||
| KBufferDescriptor.cs | ||
| KBufferDescriptorTable.cs | ||
| KClientPort.cs | ||
| KClientSession.cs | ||
| KLightClientSession.cs | ||
| KLightServerSession.cs | ||
| KLightSession.cs | ||
| KPort.cs | ||
| KServerPort.cs | ||
| KServerSession.cs | ||
| KSession.cs | ||
| KSessionRequest.cs | ||